Since 2003, PÔLE 3D has been training in the professions of 2D, 3D animation, video games and illustration & digital graphics by relying on a team of experts recognized for their know-how and pedagogy in line with industries and focused on student development.
The school is anchored in the heart of exchange dynamics thanks to its campus based at Plaine Images, the largest ecosystem dedicated to the image in France. This opens the doors of a vast network of specialized companies to students.
Through two levels of training: License and Master, PÔLE 3D trains future experts in the 2D, 3D animation, video game and illustration and digital graphics industries
Pôle 3D key figures
An educational model dedicated to the professions of animation, video games and illustration
university graduates every year in Bachelor and Master
teachers and professionals
students in initial formation on 2 campus
alumni stationed in the world
professional integration 6 months after graduation
Are you excited about new images? you have always dreamed of becoming a 3D Animator, Game Artist, Game Designer, Character Artist …?
Choose your specialty, POLE 3D will accompany you in your success.
They trust us
Being very interested in 2D Animation and passionate about drawing, I immediately tried my luck to join PÔLE 3D when I learned that a 2D Animation sector had just opened. I really loved the atmosphere in the school and meeting people who are passionate about the same field, it was very stimulating. Following my Bachelor’s degree, I did my final internship at MadLab studio, then I was contacted by Cybergroup studio where I worked as an assistant storyboarder for several months. Since then, I have been hired as a 2D Animator at Xilam Lyon where I am currently employed.
Following a Pro Graphic Art Baccalaureate, I was looking for an area in which to flourish artistically. I got to know PÔLE 3D school then, and the entrance interview confirmed my choice to join the school because I immediately felt that I would be able to express myself there. After a year of core curriculum, it was obvious for me to turn to the Animation specialty because I felt that I could be artistically more free in the creation of animated films. I really appreciated the possibility for us to create projects that suited us, and to have a lot of freedom over it. After obtaining my Masters, I was contacted by “BUF” where I worked for a few months. Since then I joined the TeamTO studio in Paris where I currently work as a compositing artist.