
Diplomas and jobs
Pôle 3D offers two levels of diplomas in Licence (BaC +3) and Master (Bac +5) and allows to understand all the professions that make up the world of video games, animation and illustration. The school also has a strong network of partners on which to rely to facilitate the integration of its talents.

RECOGNIZED DIPLOMAS

LICENCE BAC +3
LICENCE DIGITAL DIRECTOR DESIGNER
OPTIONS: 2D ANIMATION OR 3D ANIMATION OR VIDEO GAMES OR ILLUSTRATION
• Conventioned University Diploma of State License Art, Digital Creation Course

MASTER BAC +5
MASTER VIDEO EDITOR AND INTERACTION DESIGN
OPTIONS: VIDEO GAMES OR UX DESIGN, GAMIFICATION AND CONNECTED OBJECTS
• Convention State Diploma Master Digital Creation, Graphic Design and Interaction Design Course
MASTER DIGITAL DIRECTOR
OPTIONS: 2D ANIMATION OR 3D ANIMATION OR SPECIAL EFFECTS
• Convention State Diploma Master Digital Creation, Transcript Screenwriting and Realization Transmedia

CAREER OPPORTUNITIES

LES MÉTIERS DU JEUX VIDÉO
Game Designer
The game designer is responsible for designing the game concept (gameplay) and ensuring consistency between the various elements that compose it (genre, theme, rules, backgrounds, characters, logical structure, interactivity) in order to optimize the user experience of the game.
His involvement is global, from the conception of the game concept according to the target audience to the test and recettage, through the creation of the principles of the game, ergonomics / interactivity, scripting and the realization of the game.
Possessing knowledge in ergonomics multimedia systems, level design, quality assurance and 3D software and animation is essential to carry out its projects.
Concept Artist
He contributes to realize the artistic vision of the project by creating characters, objects and an artistic universe from compositions of colors.
All his talent is focused on the ability to translate an idea, a concept into finalized visual productions. He carries out this work in collaboration with the design team to create solutions that combine technical and aesthetic aspects.
Level Designer
The level designer designs the levels of the game by creating cards and setting up a series of events and obstacles that punctuate the progression of the player.
He creates the simplified models of the different levels of play and then integrates the multimedia elements made by the creative team (objects, sets, characters, etc.), the programming scripts entailing behaviors and triggering actions, but also constraints techniques.
He must test and adjust the levels and keep up to date on the evolution of the desires and the needs of the players.
In summary, he must mobilize his knowledge in Web technologies, 2D prototyping techniques and 3D modeling, level editing tools to ensure the game’s good “playability” and maintain the interest of the player.
2D/3D Animator
He animates the characters, objects and set elements of the game by creating their movements and their behaviors.
Programmeur de Jeu
Le programmeur de jeu (ou gameplay) développe les mécanismes du jeu. Il analyse les besoins informatiques du jeu et les traduit en langage objet (comportements du jeu, actions, déroulement, interface menu, etc.).
Par ailleurs, il développe des outils de simulation et de génération de données, notamment pour la reconnaissance des mouvements. Il est également chargé de faire évoluer les systèmes et d’assurer leur maintenance.
Modeling texturing 3D
He realizes 3D models of characters, objects and scenery in order to integrate them into the games and to bring an immersive experience to the players.

ANIMATION JOBS
2D/3D animator
He animates the characters, objects and set elements of the film by creating their movements and their behaviors.
Character Artist / Character Designer
He imagines and brings animated characters to life by working on the facial expressions, hair, postures, outfits and accessories of the characters.
The rendering of the character must bring a reality to the film.
2D/3D film director
Environment Artist
He imagines and realizes the sets and environments of the animated film: the landscapes, the architecture, the scenes of life … He brings by his work of composition an important artistic vision to the whole project.
Compositing Artist
He is as much an artist as a technician for he assembles all the visual elements to build a final image. He ensures the quality of the shots and continuity in the film to produce a consistent effect.
FX or VFX Artist
He is responsible for making the special effects of the animated film (smoke, flames, water …) and to bring a dynamic side to the film.

OUR PROFESSIONAL NETWORKS



















