
Video Games
Students develop and realize 2 video game projects during the 3rd year of the License. The first project is part of the progression to bring students to a first level of mastery of Game Design, Level Design, Game Art and Programming.
The second project realized from A to Z by a group will be presented at the end of the course to a jury of professionals occupying different positions in the video games industry.
From the 4th year (Master 1), students perfect their technical knowledge and develop 2D-3D projects in real time. They also apprehend the use of new technologies such as AR (Augmented Reality), VR (Virtual Reality) and development on mobile platforms (games on smartphones). In parallel, other areas of application are discussed such as gamification (use of video game mechanics in other sectors) and research.
The last year (Master 2) is entirely dedicated to the production of a group video game with a presentation at the end of the year before a jury of professionals working in the video game sector in France or internationally. In parallel with this realization, a part of the training is dedicated to the integration into the active life: development of a professional network, putting in situation of job search (construction of a career plan) and initiates around entrepreneurship.
LICENCE – 1ST, 2ND et 3RD YEAR
LICENCE DIGITAL DIRECTOR DESIGNER
OPTION: VIDEO GAMES
• Conventioned University Diploma of State License Art, Digital Creation Course
• RNCP Certified Digital Designer – Level 6 Title registered in the National Register of Professional Certification
MASTER – 4TH & 5TH YEAR
MASTER VIDEO EDITOR AND INTERACTION DESIGN
OPTION: VIDEO GAMES
• Convention State Diploma Master Digital Creation, Graphic Design and Interaction Design Course
• Certified RNCP Digital Director – Level 7 Title in the National Register of Professional Certification

DETAILED PROGRAMS
CREATION
Concept
Artistic direction
Character design & environment
REALIZATION
Writing, scriptwriting, dramaturgy
Grammar of film language
Storyboarding
Storytelling
Sound design
2D PRODUCTION
Traditional animation drawing technique
2D digital production technique (level 1)
Realization of a 2D digital animation short film
Production Management & Manufacturing Strategies
Realization of a short film animation in real shooting (Stop Motion)
After Effects animation
Compositing
Sound design
3D COURSES
3D Initiation (level 1)
Initiation to 3D animation (level 1)
GAME
Programing
Game Developpment
Game Concept
Game Design
Game Art
GENERAL COURSES
Academic drawing
English
SOFTWARES
After Effects
Photoshop
Illustrator
Premiere
Audition
3ds Max
Dragon Frame
CREATION
Concept
Artistic direction
Character design & environment
REALIZATION
Writing, scriptwriting, dramaturgy
Grammar of film language
Storyboarding
Storytelling
Sound design
2D PRODUCTION
Realization of a 2D short film
2D digital animation technique
2D digital production technique (level 2)
Manufacture of setups
Production Management & Manufacturing Strategies
Post Production
Compositing
Image – sound editing
3D PRODUCTION
Realization of a 3D short film
Real Time 3D Level 1 (Unity 3D) Technique
Production Management & Manufacturing Strategies
Character & scenery modeling (level 1)
Surfacing Characters & Scenery (Level 1)
3D animation (level 1)
Lighting / Rendering
Post Production
Compositing
Image- sound editing
GAME
History of the Video Game
Programming
Game Concept
Game Design
Game Development “Game Maker”
Game Art
GENERAL COURSES
Academic drawing
English
SOFTWARES
After Effects
Photoshop
Illustrator
Premiere
Audition 3ds Max
Unity 3D
TV Paint
Toon Boom
Game Maker
Storyboard Pro
CONCEPTION
Game Design
Game Concept
Level Design
History of the video game
Writing & scriptwriting
Character design & concept art environment
Artistic direction
Creation of universes
Fast prototype
PROGRAMING
Programing C# with Unity 3D
Unity 3D
Design pattern
2D 3D PRODUCTION
Creating Characters and Creatures
3D environment development
Development of Assets bookstores
Integration
2D / 3D Fx
Technical Art: Dynamic Shaders / Rigging
2D 3D ANIMATION
Setup
Animation
PRODUCTION
Prototyping
2D Real Time project
3D Real Time project
Producing
GENERAL COURSES
English (TOEIC exam at the end of the cycle)
Artistic Culture
Philosophy
Academic drawing
Creativity
Realization of post mortem
SOFTWARES
Unity 3D
3ds Max
Photoshop
Zbrush
Substance Designer / Painter
Unreal Engine 4
CONCEPTION
Game Design
Game Concept
Level Design
Writing & scriptwriting
Character design & concept art environnement
Artisitc direction
UX design
Gamification
PROGRAMING
Virtual Reality / Augmented Reality
IA initiation
Advanced programming with Unity 3D
Mobile Development
Network Development
C language#
Android Port, IOS, Sony PS4
2D 3D PRODUCTION
Characters / creatures creation
Environment development
Development of Assets bookstores
Integration
2D / 3D Fx
Technical Art: Dynamic Shaders / Rigging
2D 3D ANIMATION
Setup
Animation
PRODUCTION
Prototyping
Mobile Project
AR / VR Project
Video Game Project Management
Computer Law
Intellectual property
Producing
Publishing / Data Analytics
GENERAL COURSES
English, TOEIC exam at the end of the cycle
Philosophy
SOFTWARES
Unity 3D
3ds Max
Photoshop
Zbrush
Substance Designer
Substance Painter
Marmoset
Unreal Engine
CONCEPTION
Game Design
Game Concept
Level Design
Writing & screenwriting
Character design & environnement
Artistic direction
UX design
Creation of universes
PROGRAMING
Advanced programing
R & D Artificial Intelligence and Application
C language#
Unity 3D,
Unreal Engine
Android Portage and Optimization, IOS, Sony PS4
2D 3D PRODUCTION
Characters creation
Creatures
Environment development
Development of Assets bookstores
Integration
2D / 3D Fx
Technical Art: Dynamic Shaders / Rigging
3D animation and motion capture
Video Game Project Management
Production Management / Supervision
Marketing / Edition
Producing
GENERAL COURSES
English
Professional communication
Video Game Economy
Interpersonal communication
Entrepreuneurship
Law / Intellectual Property
SOFTWARES
Unity 3D
3ds Max
Photoshop
Zbrush
Substance Designer
Substance Painter
Unreal Engine
Speedtree
Marmoset
World Machine
CONDITIONS OF ADMISSION
Bac compulsory for all courses
Bac +3 for Master’s courses
STAGES OF ADMISSION
Admission to the school is conditioned by the inscription on Parcoursup (eligibility file and interview with book).
The interview is conducted to assess the motivation and work of the candidate. It consists of the presentation of a book: personal works, drawings, films, collages, music, sounds, scenarios, etc. The student is strongly encouraged to offer other materials, which will allow the examiner to get a better idea of his personality.
