Video Games Specialization

Students develop and realize 2 video game projects during the 3rd year of the License. The first project is part of the progression to bring students to a first level of mastery of Game Design, Level Design, Game Art and Programming.
The second project realized from A to Z by a group will be presented at the end of the course to a jury of professionals occupying different positions in the video games industry.

From the 4th year (Master 1), students perfect their technical knowledge and develop 2D-3D projects in real time. They also apprehend the use of new technologies such as AR (Augmented Reality), VR (Virtual Reality) and development on mobile platforms (games on smartphones). In parallel, other areas of application are discussed such as gamification (use of video game mechanics in other sectors) and research.

The last year (Master 2) is entirely dedicated to the production of a group video game with a presentation at the end of the year before a jury of professionals working in the video game sector in France or internationally. In parallel with this realization, a part of the training is dedicated to the integration into the active life: development of a professional network, putting in situation of job search (construction of a career plan) and initiates around entrepreneurship.

LICENCE – 1ST, 2ND et 3RD YEAR

Title of Designer. Title certified by the State (Level 6 title registered in the National Register of Professional Certification, RNCP).

Designer degree director. Licence Degree in Arts, Stage and Digital Images (in the process of being signed).

MASTER – 4TH & 5TH YEAR

Diploma of Digital Director. State University Master Degree in Arts, Stage Path and Digital Images, agreement with the Polytechnic University Hauts-de-France.

Title certified by the State (Title level 7 registered in the National Register of Professional Certification, RNCP).

DETAILED PROGRAMS

CREATION 

Concept
Artistic direction
Character design & environment

 

  REALIZATION 

Writing, scriptwriting, dramaturgy
Grammar of film language
Storyboarding
Storytelling
Sound design

 

  2D PRODUCTION

Traditional animation drawing technique
2D digital production technique (level 1)
Realization of a 2D digital animation short film
Production Management & Manufacturing Strategies
Realization of a short film animation in real shooting (Stop Motion)
After Effects animation
Compositing
Sound design

 

  3D COURSES

3D Initiation (level 1)
Initiation to 3D animation (level 1)

 

  GAME

Programing
Game Developpment
Game Concept
Game Design
Game Art

 

  GENERAL COURSES

Academic drawing
English

 

  SOFTWARES

After Effects
Photoshop
Illustrator
Premiere
Audition
3ds Max
Dragon Frame

CREATION 

Concept

Artistic direction

Character design & environment

 

  REALIZATION 

Writing, scriptwriting, dramaturgy

Grammar of film language

Storyboarding

Storytelling

Sound design

 

  2D PRODUCTION

Realization of a 2D short film

2D digital animation technique

2D digital production technique (level 2)

Manufacture of setups

Production Management & Manufacturing Strategies

Post Production

Compositing

Image – sound editing

 

  3D PRODUCTION

Realization of a 3D short film

Real Time 3D Level 1 (Unity 3D) Technique

Production Management & Manufacturing Strategies

Character & scenery modeling (level 1)

Surfacing Characters & Scenery (Level 1)

3D animation (level 1)

Lighting / Rendering

Post Production

Compositing

Image- sound editing

 

  GAME

History of the Video Game

Programming

Game Concept

Game Design

Game Development “Game Maker”

Game Art

 

  GENERAL COURSES

Academic drawing

English

 

  SOFTWARES

After Effects

Photoshop

Illustrator

Premiere

Audition 3ds Max

Unity 3D

TV Paint

Toon Boom

Game Maker

Storyboard Pro

CONCEPTION

Game Design
Game Concept
Level Design
History of the video game
Writing & scriptwriting
Character design & concept art environment
Artistic direction
Creation of universes
Fast prototype

 

  PROGRAMING

Programing C# with Unity 3D
Unity 3D
Design pattern

 

  2D 3D PRODUCTION

Creating Characters and Creatures
3D environment development
Development of Assets bookstores
Integration
2D / 3D Fx
Technical Art: Dynamic Shaders / Rigging

 

  2D 3D ANIMATION

Setup
Animation

 

  PRODUCTION

Prototyping
2D Real Time project 
3D Real Time project 
Producing

 

  GENERAL COURSES

English (TOEIC exam at the end of the cycle)
Artistic Culture
Philosophy
Academic drawing
Creativity
Realization of post mortem

 

  SOFTWARES

Unity 3D
3ds Max
Photoshop
Zbrush
Substance Designer / Painter
Unreal Engine 4

CONCEPTION

Game Design
Game Concept
Level Design
Writing & scriptwriting
Character design & concept art environnement
Artisitc direction
UX design
Gamification

 

  PROGRAMING 

Virtual Reality / Augmented Reality
IA initiation
Advanced programming with Unity 3D
Mobile Development
Network Development
C language#
Android Port, IOS, Sony PS4

 

  2D 3D PRODUCTION

Characters / creatures creation
Environment development
Development of Assets bookstores
Integration
2D / 3D Fx
Technical Art: Dynamic Shaders / Rigging

 

  2D 3D ANIMATION

Setup
Animation

 

  PRODUCTION

Prototyping
Mobile Project
AR / VR Project
Video Game Project Management
Computer Law
Intellectual property
Producing
Publishing / Data Analytics

 

  GENERAL COURSES

English, TOEIC exam at the end of the cycle
Philosophy

 

  SOFTWARES

Unity 3D
3ds Max
Photoshop
Zbrush
Substance Designer
Substance Painter
Marmoset
Unreal Engine

CONCEPTION

Game Design
Game Concept
Level Design
Writing & screenwriting
Character design & environnement
Artistic direction
UX design
Creation of universes

 

  PROGRAMING

Advanced programing
R & D Artificial Intelligence and Application
C language#
Unity 3D,
Unreal Engine
Android Portage and Optimization, IOS, Sony PS4

 

  2D 3D PRODUCTION

Characters creation
Creatures
Environment development
Development of Assets bookstores
Integration
2D / 3D Fx
Technical Art: Dynamic Shaders / Rigging
3D animation and motion capture
Video Game Project Management
Production Management / Supervision
Marketing / Edition
Producing

 

  GENERAL COURSES

English
Professional communication
Video Game Economy
Interpersonal communication
Entrepreuneurship
Law / Intellectual Property

 

  SOFTWARES

Unity 3D
3ds Max
Photoshop
Zbrush
Substance Designer
Substance Painter
Unreal Engine
Speedtree
Marmoset
World Machine

CONDITIONS OF ADMISSION

Bac compulsory for all courses
Bac +3 for Master’s courses

 

STAGES OF ADMISSION

Admission to school is conditioned by passing the written tests and the interview.

Written tests are designed to evaluate the student’s creativity, graphic culture and language level. They include several tests: English, MCQ of general culture, storytelling or game concept and drawing of observation.

An individual interview is then conducted to assess the motivation and work of the candidate. It consists of the presentation of a book: personal works, drawings, films, collages, music, sounds, scenarios, etc. The student is strongly encouraged to offer other materials, which will allow the examiner to get a better idea of ​​his personality.

ADMISSION AND PRICES IN 1ST YEAR

-Be in terminal (definitive admission after the results of the Bac)
-Present a letter of motivation
– Pass the entrance examination (composed of different tests: English, general culture MCQ, storytelling for the 2D / 3D Animation contest or game concept for the Game contest, drawing of observation). It is followed by an individual interview with the presentation of a book (personal works, drawings, films, collages, music, sounds, scenarios, etc.)

Rates (These rates also apply to the 2nd and 3rd year.)

Formula A: 7500 € including 1500 € upon registration. The balance of 6000 € in September

Formula B: 7756 € including 1500 € for registration and 4 payments of 1564 € in September, November, January, March

Formula C: 7916 € including 1500 € at registration then 8 payments of 802 € from September to April

ADMISSION AND PRICES IN 2ND YEAR

-Have completed 2 years of study after baccalaureate
-Have followed a similar training to that of 3D Pole during the first 2 years
-Present a book (personal works, movies, clip, 2D / 3D animation)

Rates (These rates also apply to the 3rd year.)

Formula A: 7500 € including 1500 € upon registration. The balance of 6000 € in September

Formula B: 7756 € including 1500 € for registration and 4 payments of 1564 € in September, November, January, March

Formula C: 7916 € including 1500 € at registration then 8 payments of 802 € from September to April

ADMISSION AND PRICES IN 4TH YEAR

-Have completed 3 years of study after the baccalaureate (license, etc.)
-Have attended a training similar to that of 3D Pole during the first 3 years
-Present a book (personal works, movies, clip, 2D / 3D animation)

Rates (These rates also apply to the 5th year.)

Formula A: 7000 € including 1500 € at registration. The balance of 5500 € in September

Formula B: 7264 € including 1500 € at registration and 4 payments of 1441 € in September, November, January, March

Formula C: 7460 € including 1500 € at the registration then 8 payments of 745 € from September to April

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