Video Games 

Students develop and realize 2 video game projects during the 3rd year of the License. The first project is part of the progression to bring students to a first level of mastery of Game Design, Level Design, Game Art and Programming.
The second project realized from A to Z by a group will be presented at the end of the course to a jury of professionals occupying different positions in the video games industry.

From the 4th year (Master 1), students perfect their technical knowledge and develop 2D-3D projects in real time. They also apprehend the use of new technologies such as AR (Augmented Reality), VR (Virtual Reality) and development on mobile platforms (games on smartphones). In parallel, other areas of application are discussed such as gamification (use of video game mechanics in other sectors) and research.

The last year (Master 2) is entirely dedicated to the production of a group video game with a presentation at the end of the year before a jury of professionals working in the video game sector in France or internationally. In parallel with this realization, a part of the training is dedicated to the integration into the active life: development of a professional network, putting in situation of job search (construction of a career plan) and initiates around entrepreneurship.

LICENCE – 1ST, 2ND et 3RD YEAR

DIGITAL DESIGNER LICENCE
OPTION: VIDEO GAMES

Bachelor of Arts, Letters and Languages ​​- Arts Mention – Digital Creation Course – Video Games option

MASTER – 4TH & 5TH YEAR

DIGITAL DIRECTOR MASTER
OPTION: VIDEO GAMES

Master in Arts, Letters and Languages ​​- Mention Digital Creation – Graphic Design and Interaction Design – Video Games option

DETAILED PROGRAMS

  • Opening course of your choice

Semester 1

2D animated
3D animated
Programming / Game Development
Illustration & Digital Comics

Semester 2

Traditional Animation / 2D Digital
3D animated
Game design / Programming / Art
Illustration / Comics / Manga

  • Art education

Anatomy / Morphology
Visual breakdown
Academic drawing
Volume
Technical / Color

  • Languages and Human sciences

English
Communication
Artistic culture
Philosophy

  • Transversal Artistic Technique

Algorithmic
Concept Art / Character Design
Grammar of film language
Drawing
Motion design / Rotoscoping
Sound
Digital Technique: Photoshop
Digital Technique: Illustrator
Digital Technique: Illustration
Technical 3D Production
Traditional Animation Technique
Game design
Game programming

  • Support action

Manga history
Japanese
Conference

  • Artistic development

Academic drawing
Anatomy – Living Model
Character design
Concept art

  • Game Art

2D Game Art
2D animated
3D production technique
Artistic direction
Level Art
Character Art
3D sculpting

  • Game Design

World-building
Game-concept
Level-design
Tech-design
Game design theory

  • Game Programming

Programming language
Game engine

  • Languages & Human sciences

Philosophy
Artistic culture
English

  • Game-Producing

Production
Project management

  • Technical Art

Rigging
Animation

  • Support action

Master class
Conference

Internship of at least one month at the end of L2

  • Artistic Development

Academic drawing
Anatomy – Living Model
Character design
Concept art

  • Game Art

Character Art
Sculpting 3D

  • Game Design

Game design theory
Level design
Narrative design

  • Game Producing

Project Management
Producing
Sound design

  • Game Programming

Programming language
Game engine

  • Langues & Sciences humaines

English
Artistic culture
Philosophy

  • Technical Art

Baking
Surfacing & Materials
Animation
FX
Rigging

  • Qualifying technique:
    Choice of specialization

Game Art spec
Artistic direction

Game Design spec
GD Theory
tech-design

Game Programming spec
Gameplay Programming
Programming language

  • Project Game Licence

Defence

  • Action support

Masterclass
Conference

  • Economics and project management

Video game economy
Entrepreneurship
Project Management and Management
Production

  • Game Art

2D Game Art
3D Game Art
Visual communication
Artistic direction

  • Game Design

Game design theory
Gamification
Level-design

  • Languages and Human sciences

English
Philosophy
Communication

  • Technical Art

Proceduralism
Animation & FX
Environment Art
Technical Art
Rigging

  • Qualifying technique:
    Choice of specialization

Game Art spec
Concept Art
3D sculpting
Character Art
Level Art
Specialization Project

Game Design spec
Level Design
Narrative Design
Tech-design
Eco GD
Game design theory
Specialization Project

Game Programming spec
Programming language
AI
Network
Game engine
Specialization Project

  • Support action

Master class
Conference

  • Economics and project management

Video game economy
Entrepreneurship
Project Management and Management
Production

  • Game Development

Environment Art
game engine
Proceduralism
Sound Design
UX design
Graphic design

  • Languages and Human sciences

English
Communication

  • Qualifying technique:
    Choice of specialization

Game Art spec
Animated FX
Artistic direction
Specialization Project
Technical Art

Game Design spec
Game design theory
Level Design
Narrative Design
Specialization Project
Eco GD

Game Programming spec
Programming language
Development methodology
AI
Game engine
Specialization Project

  • Game Master Project

Defense

  • Support action

Master class
Conference

CONDITIONS OF ADMISSION

Bac compulsory
Bac +3 for Master’s courses

 

STAGES OF ADMISSION

Admission to the school is conditional on registration on Parcoursup (eligibility file with book).

The candidate must provide a “book” with his application: collection of personal works, drawings, films, collages, music, sounds, scenarios, etc. The student is strongly encouraged to suggest other supports, which will allow the examiner to best approach his personality.

Each application is subject to review by a school pedagogical manager.

2022 Prices

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