
Video Games
Students develop and realize 2 video game projects during the 3rd year of the License. The first project is part of the progression to bring students to a first level of mastery of Game Design, Level Design, Game Art and Programming.
The second project realized from A to Z by a group will be presented at the end of the course to a jury of professionals occupying different positions in the video games industry.
From the 4th year (Master 1), students perfect their technical knowledge and develop 2D-3D projects in real time. They also apprehend the use of new technologies such as AR (Augmented Reality), VR (Virtual Reality) and development on mobile platforms (games on smartphones). In parallel, other areas of application are discussed such as gamification (use of video game mechanics in other sectors) and research.
The last year (Master 2) is entirely dedicated to the production of a group video game with a presentation at the end of the year before a jury of professionals working in the video game sector in France or internationally. In parallel with this realization, a part of the training is dedicated to the integration into the active life: development of a professional network, putting in situation of job search (construction of a career plan) and initiates around entrepreneurship.
LICENCE – 1ST, 2ND et 3RD YEAR
DIGITAL DESIGNER LICENCE
OPTION: VIDEO GAMES
Bachelor of Arts, Letters and Languages - Arts Mention – Digital Creation Course – Video Games option
MASTER – 4TH & 5TH YEAR
DIGITAL DIRECTOR MASTER
OPTION: VIDEO GAMES
Master in Arts, Letters and Languages - Mention Digital Creation – Graphic Design and Interaction Design – Video Games option

DETAILED PROGRAMS
- Opening course of your choice
Semester 1
2D animated
3D animated
Programming / Game Development
Illustration & Digital Comics
Semester 2
Traditional Animation / 2D Digital
3D animated
Game design / Programming / Art
Illustration / Comics / Manga
- Art education
Anatomy / Morphology
Visual breakdown
Academic drawing
Volume
Technical / Color
- Languages and Human sciences
English
Communication
Artistic culture
Philosophy
- Transversal Artistic Technique
Algorithmic
Concept Art / Character Design
Grammar of film language
Drawing
Motion design / Rotoscoping
Sound
Digital Technique: Photoshop
Digital Technique: Illustrator
Digital Technique: Illustration
Technical 3D Production
Traditional Animation Technique
Game design
Game programming
- Support action
Manga history
Japanese
Conference
- Artistic development
Academic drawing
Anatomy – Living Model
Character design
Concept art
- Game Art
2D Game Art
2D animated
3D production technique
Artistic direction
Level Art
Character Art
3D sculpting
- Game Design
World-building
Game-concept
Level-design
Tech-design
Game design theory
- Game Programming
Programming language
Game engine
- Languages & Human sciences
Philosophy
Artistic culture
English
- Game-Producing
Production
Project management
- Technical Art
Rigging
Animation
- Support action
Master class
Conference
Internship of at least one month at the end of L2
- Artistic Development
Academic drawing
Anatomy – Living Model
Character design
Concept art
- Game Art
Character Art
Sculpting 3D
- Game Design
Game design theory
Level design
Narrative design
- Game Producing
Project Management
Producing
Sound design
- Game Programming
Programming language
Game engine
- Langues & Sciences humaines
English
Artistic culture
Philosophy
- Technical Art
Baking
Surfacing & Materials
Animation
FX
Rigging
- Qualifying technique:
Choice of specialization
Game Art spec
Artistic direction
Game Design spec
GD Theory
tech-design
Game Programming spec
Gameplay Programming
Programming language
- Project Game Licence
Defence
- Action support
Masterclass
Conference
- Economics and project management
Video game economy
Entrepreneurship
Project Management and Management
Production
- Game Art
2D Game Art
3D Game Art
Visual communication
Artistic direction
- Game Design
Game design theory
Gamification
Level-design
- Languages and Human sciences
English
Philosophy
Communication
- Technical Art
Proceduralism
Animation & FX
Environment Art
Technical Art
Rigging
- Qualifying technique:
Choice of specialization
Game Art spec
Concept Art
3D sculpting
Character Art
Level Art
Specialization Project
Game Design spec
Level Design
Narrative Design
Tech-design
Eco GD
Game design theory
Specialization Project
Game Programming spec
Programming language
AI
Network
Game engine
Specialization Project
- Support action
Master class
Conference
- Economics and project management
Video game economy
Entrepreneurship
Project Management and Management
Production
- Game Development
Environment Art
game engine
Proceduralism
Sound Design
UX design
Graphic design
- Languages and Human sciences
English
Communication
- Qualifying technique:
Choice of specialization
Game Art spec
Animated FX
Artistic direction
Specialization Project
Technical Art
Game Design spec
Game design theory
Level Design
Narrative Design
Specialization Project
Eco GD
Game Programming spec
Programming language
Development methodology
AI
Game engine
Specialization Project
- Game Master Project
Defense
- Support action
Master class
Conference
CONDITIONS OF ADMISSION
Bac compulsory
Bac +3 for Master’s courses
STAGES OF ADMISSION
Admission to the school is conditional on registration on Parcoursup (eligibility file with book).
The candidate must provide a “book” with his application: collection of personal works, drawings, films, collages, music, sounds, scenarios, etc. The student is strongly encouraged to suggest other supports, which will allow the examiner to best approach his personality.
Each application is subject to review by a school pedagogical manager.
2023 Prices
Tremplin
44 places
Scolarity fees: 5500 €
Registration fees: 100 €
Equipment provision costs: 350 €
Agreement management fees: 200 €
Community life costs: 40 €
Student service fees: 92 €
6282 €
L1
116 places
Scolarity fees: 8000 €
Registration fees: 100 €
Equipment provision costs: 500 €
Agreement management fees: 200 €
Community life costs: 40 €
Student service fees: 92 €
8932 €
L2 & L3
-
Scolarity fees: 8000 €
Registration fees: -
Equipment provision costs: 250 €
Agreement management fees: 200 €
Community life costs: 40 €
Student service fees: 92 €
8582 €
M1 & M2
-
Scolarity fees: 8500 €
Registration fees: -
Equipment provision costs: 350 €
Agreement management fees: 200 €
Community life costs: 40 €
Student service fees: 92 €
9182 €
Direct admission
L2
Scolarity fees: 8000 €
Application fees: 100€
Equipment provision costs: 500 €
Agreement management fees: 200 €
Community life costs: 40 €
Student service fees: 92 €
8932 €
Direct admission
M1
Scolarity fees: 8500 €
Application fees : 100€
Equipment provision costs: 350 €
Agreement management fees: 200 €
Community life costs: 40 €
Student service fees: 92 €
9282 €
