
UN HOMME
The homeless. We do not talk much about them, we meet them every day, but we pretend not to see them. Everyone can help, with just a smile, a look, an outstretched hand, you can change a lot of things. “A Man” is a narrative video game designed to educate players about homeless people in France. The player embodies Emile, former homeless, managing a reception center threatened with closure. In search of his best friend gone, he meets other homeless people and tries to help them.

UN HOMME
The homeless. We do not talk much about them, we meet them every day, but we pretend not to see them. Everyone can help, with just a smile, a look, an outstretched hand, you can change a lot of things. “A Man” is a narrative video game designed to educate players about homeless people in France. The player embodies Emile, former homeless, managing a reception center threatened with closure. In search of his best friend gone, he meets other homeless people and tries to help them.
5th YEAR VIDEO GAME
Team
Juliette Scherpereel : chef de projet et direction artistique
Sharon Anquetil : game design
Camille Vandenbussche : lead character artist
Thomas Fuentes : programmeur
Maxime Renault : Environment artist
Maxime Popielarski : environment artist
Quentin Abgrall : character modeler
Anne Julie Mensah : character artist
Awards
“Prix du meilleur scénario” , “Jeu Etudiant” category, Ping awards 2018, Paris, France
“Prix Coup de pouce Wéo TV, Prix Coup de pouce de la Plaine image, Prix Numérique Design, Créatalents”