Recruit a student

In 18 years, the school has trained 800 young talents and is still training 365 this year. Are you looking for a specific profile and would you like to recruit a former student or offer an internship to our current students?

CÉLESTINE PLAYS, Film director

After an exciting Master of Animation Films at Pôle 3D, I joined Hari Studio in Angoulême on the animated series “La Chouette et Compagnie” season 2 as Layout Artist. A job rather in the shadow of other departments but who taught me a lot about the staging. Then I was transferred to Paris on another production of my studio “Grizzy and Lemmings” season 1.
I was then Assistant Director for season 2. In this position, my very versatile training at Pole 3D helped me a lot because it provided me with solid general and technical bases in all departments with whom I had collaborate and communicate. By dint of being on the shores of directors, my desire to participate in scripts became known and I finally joined the writing team in parallel with the assistant production. It eventually opened the door for the work of Director, I am currently doing my first episodes.


POLE 3D taught me rigor and autonomy. These skills, as well as those acquired in 3D, allowed me to integrate Illumination Mac Guff four months after finishing my 5th year. I worked for a year and a half on the cult film “Moi Moche et Méchant 3”. I then joined the Unit Image team to work on the most sensational trailer during the 2017 E3 “Beyond Good and Evil 2”. Today, I still work with these two studios in Paris.

VINCENT GRADT Character Artist 3D, Rockstar North - Edinburgh, Écosse

Thanks to the teaching provided by PÔLE 3D, I acquired the necessary skills to start a professional career in the video game industry. The various internships carried out throughout my studies allowed me to discover new professions and develop my professional knowledge. It was during my internship at Cyanide studio that I discovered the job I do today: Character Artist 3D. My internships and personal projects have allowed me to integrate the team of the Paris studio Dontnod (Life is Strange) and work with them for 3 years. I am now pursuing my career in Scotland in a well-known studio, Rockstar North.

KÉVIN DEMUYNCK 3D Artist, Volta Inc - Québec

After graduating from Pole 3D, I was immediately recruited on a permanent contract in a video game company in Lille called V-cult. At the same time, I worked freelance for American and Canadian clients, notably on a cinematic of an AAA game. Two years later, I was recruited from Volta Inc. in Quebec. This company is responsible for creating 3D concepts and assets for major video game studios such as Capcom, Ubisoft, EA Games, Warner Bros Games, Riot etc. I am currently a full-time 3D artist in Canada for over a year.

ERWAN NAUDIN Lead creature FX cloth/ fur MPC Montréal

After 3D Pole at the end of master’s internship, I had the opportunity to join a production team on the animated feature film “The mechanics of the heart”, as FX TD. My role was to produce volumetric smoke effects, particle effects, and then integrate them into the film’s plans. As a result of this production, I joined the teams of Illumination MacGuff where I am currently. My job here in the Character FX department is to simulate the character’s clothing while on the move, in order to achieve realistic tissue behaviors. The Master’s degree at Pôle 3D allowed me to understand my work effectively, and the contact with professors still from the professional world gave me the necessary skills to carry out my production missions.

BENJAMIN MANIGOLD Technical Artist, Ubisoft – Annecy

Following a second year internship at Ubisoft Annecy, the studio offered me a permanent contract. I had the opportunity to work on several Assassin’s Creed AAA licenses: Assassin’s Creed 2, Assassin’s Creed: Brotherhood, Assassin’s Creed: Revelation, Assassin’s Creed 3, Assassin’s Creed 4 but also on other licenses like Splinter Cell: Blacklist. I started as Level Artist then moved into the technique to become a Technical Artist. My work allows me to travel to form new teams and create knowledge sharing around the world: Bucharest, Shanghai, Montreal …

THOMAS DAIDE Game Artist à 3DDUO, Tourcoing

In 2008, I came to Pole 3D and realized  3 internships at 3DDUO. There I found a firm, strong company that has been able to give me a chance in my first year of study, and renew my confidence every year since. Graduated in 2011 from a Designer License – 3D director, I was immediately hired at 3DDUO, where I am now Game Artist for 2 years and a half. My field of work is very wide. I generally manage the production of several games simultaneously (Serious game, Advert game, Casual game …), from the pre-production graphic to the polish of the latest textures and interfaces. I work mainly on mobile platforms, tablets and web.

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