The great school of creative industries
PÔLE 3D Digital & Creative School is one of the major schools in the teaching of image professions through advanced training in 2D Animation, 3D Animation, Video Games and preparatory classes in Art & Design and Manga. Also recognized as the School of Art and Design of the Catholic University of Lille, which has been an independent institution since 2017, PÔLE 3D supports the student’s professional projects.
For 18 years, PÔLE 3D has been training innovative and highly sought-after jobs in the global video games and animation industries and in other fields (Architecture, Health, Textile …). Based in the heart of La Plaine Images, a site of excellence dedicated to the creative industries, gathering more than one hundred companies and two research centers, it opens the door to a vast network of companies.
POLE 3D is equipped with an incubator and responds to business projects in order to open all fields of possibilities to the experts of tomorrow. With 585 graduates stationed in more than 15 countries, PÔLE 3D strives to implement training always in response to market demands
A team of experts and more than 18 years of experience
A pedagogical model fiting the work environment of a company
More than 320 partner companies
Recognized university degrees
THE FOUNDER’S WORD
Art and Design are our backbone and the world our playground
You may choose to train in art and design at POLE IIID Digital & Creative School, it is a happy and courageous decision. Few of you,
probably even none, made this choice under family or social pressure, it is often a path borrowed in all responsibility.
POLE IIID Digital & Creative School is a Training and Research Unit dedicated to the image and the creative industries.
It is built and organized around the question of art and design with ultra contemporary issues translated into its practices, its analysis and its mediation. The field of activity and thought in which you will evolve, authorizes “almost everything “, you have the possibility and even the paradoxically carefree responsibility to reinvent the world, this is the essence of art. This requires strong learning, provided by the school and all those who animate it, teachers and speakers. They are numerous and I would like to salute their commitment at your side.
Founded in 2003 on the project of a teaching centered on the creation and the reflection in animated Arts and Design.
With new storytelling and content viewing practices, PÔLE IIID Digital & Creative School today offers a very comprehensive set of complete trainings : Prep Arts & Design – Manga – 2D / 3D Animation Cinema – Video Games – UX Design – Connected Objects – Project Management … These courses, from the license to master’s degrees, as well as elective master’s degrees (research-oriented or professional-oriented), have the particularity of being linked by a global approach, in territories still nonexistent, potentiated by our imagination. This extreme diversity marks the visual arts and PÔLE IIID is particularly vigilant as its pedagogic project attests it.
Do not hesitate to jostle everything. A single word of order must bring us together: requirement and benevolence.
THE ART & DESIGN SCHOOL OF THE CATHOLIC UNIVERSITY OF LILLE
Since 2017, PÔLE 3D has integrated the Catholic University of Lille, whose values and willingness to become a world-class creative campus we share with.
The multidisciplinary offer of the Catholic University of Lille combined with the expertise in digital design of PÔLE 3D makes it possible to develop new skills synergies.
Whatever their discipline, and in fields as varied as health, research, connected engineering (hardware), architecture, industry, … all students of the Catholic University of Lille to the artistic dimension of their own profession.
A SCHOOL AT THE HEART OF PLAINE IMAGES
PÔLE 3D and Plaine Images are partners and offer students access during their curriculum to the incubation program of Plaine Images and open up to a vast network of professionals: internships, meetings, conferences, answers to problems business.
To develop their projects, students can use the incubation tools made available by the school, then, in a second step, move from the project incubator to the business incubator and develop their own activity.
Similarly, Plaine Images incubates have access to the tools and the school’s Factories that promote exchanges with students.
Since 2003, PÔLE 3D has continued to innovate to offer training ever more adapted to the job market.
Creation of pôle 3D
POLE 3D develops and opens a Master to offer more technical specializations: simulations for special effects, creation of characters or creatures in HD and thus meet the more advanced skills required by companies.
birth of the video games division
marks a major change in the history of the school with the creation of a second campus based at La Plaine Images, the ecosystem dedicated to image professions. An opening on the world of companies thanks to a geographical proximity and more numerous exchanges around their problems through the creation of a cluster and a project incubator. Pedagogically, this new campus allows the setting up of Factories, an innovative pedagogical model access to the development of projects from the 1st to the 5th year.
Opening of the division “2D Animation” in 2015 which is the result of the development of the Factories which allowed to create vocations on the 2D animation with in parallel the return of the tendency of the market of the animation towards 2D.
The school takes on a new dimension by integrating the Catholic University of Lille as an independent institution, a novelty in the higher education sector in Animation and Video Games. This has allowed the development of relations with the other schools of the Catholic University of Lille and the creation of bridges with for example the Digital License of the FGES. The students of the Faculty of Sciences and Management who were trained in programming were able to access Gaming courses to open their perspectives in the video game while students POLE 3D have benefited from programming and algorithmic courses to advance in the development of a video game.
Opening in September 2019 of a new preparatory class Manga in partnership with Human Academy, Japanese school of reference in the universe of Manga. This training will be the first dedicated to the world of Manga publishing in the north of Paris.
Creation of the Tremplin year, a successful path to acquire the missing skills, and to benefit from a reinforced educational follow-up for fragile profiles thanks to a refresher course, particularly in artistic fields. It thus allows motivated candidates from all backgrounds to join our school, regardless of the specialties chosen for the bac.